Sunday, 3 November 2013

logbook

logbook(sorry for any spelling mistakes in this piece of work)

Project 1

For this project we have been given the task to design sci-fi assets in a few different methods. these methods are: traditional drawings, digital drawings, and with water colours or alcohol pens. There are many different types of sci-fi themes, not just good ones. there is also post apocalyptic, steam punk, and new weird. these are just a few of the many different types, each different in their own individual way.

to begin this project i began by writing out a simple mind map of all the different types of objects i could do for this, other than guns. i wrote down alot of ideas that i could do like: storage, furniture, and technology are the 3 different categories i put.

After i did this i made another mind map listing all the different examples of sci-fi i knew of. for this i put down alot of movies, games and TV shows. these all show off a diverse range of types of sci-fi which i could have used for my project.

Now that i had a range of ideas i could use i thought of whet i could actually make so i just began drawing out different designs that i thought i might use for my project. among these ideas there were alot of different types of simple assets like: chairs, tables, some guns/weapons, types of lighting and some security systems. one of my favourite of these idea's is a wardrobe where you step inside and it automatically dresses the occupant. this idea was helped by something i saw in dead space which is a very good example of a sci-fi genre. also another of my favourite ideas was a security camera that looks like a light hanging from the ceiling. it blends into the environment and scans the entire surroundings so no crimes can be permitted. this could also be used for many different scenarios but this was one i focused on when designing it.

 also during this designing process i designed a multitude of guns that i thought might be good to design. i designed quite alot in my sketchbook and in Photoshop. some of which don't even make much scents, but i figured that since its sci-fi it doesn't have to all make scene. one of the other things i designed was a shuttle type vehicle used for transporting troops and other military things like vehicles, weapons, etc. i spend quite a bit of time on this and it took quite alot of design work to get the shape i liked best and also to get the right features that i liked. i was going to make this in Maya as i was most proud of it but i was having trouble using Maya so i had to stick to the gun idea which i had designed prior.

this weapon i had designed was a not so distant future design of a shoulder mounted mini gun. i had chosen this mainly because i really like mini guns and i also thought this was the best idea i had for the gun portion of the assignment. the weapon fires around 20 bullets per second and has roughly a thousand bullets in the clip. the weapon is designed for suppression and has 2 stands so it can be placed down by the soldier so it can be more accurate than if it was just on the shoulder. there is a hand print scanned as a safety feature on the side so only the operator can fire it. if someone else trys to then the firing mechanism will lock, stopping it from firing. there is also a screen on the side to tell the user how much ammo is remaining. the screen is almost like an iphone but slightly bigger and also tracks movement like a radar on the battlefield.

after these drawing had been drawn out i began making my gun in Maya. however at the time i didnt know that we could design our other designs in maya. as i made my gun i made different saves so that i could take different screen shots at different points of the design process.

Maya work
in this image you can see that i have bagan to design my gun in maya. u can clearly see the shape of the 3 barrels. they are supported so that they will have more accuracy than without. also i put a block so that i could roughly estimate the size of the barrels. you cant see it in this image but there are design images in maya so i can follow the designs accuratly
in this image i have changed the shape of the block from the first image into a more smooth and detailed version. also i changed the shape of the barrels so they would fit the designs better aswell.
here i have made the sholder rest and as you can see it curves inwards so that it can fit on the average soldiers soldier. i tried to make it as comfortable as possible.
in this image i have put in the hand print analyser and also the first section of the firing mechanism. the mechanism will have 2 handles on both side of the weapon which the user pulls towards themself. the handleds slide easily when not locked.
here ive added the screen which is angled towards the user so he can easily see the screen.
here ive added the handles which makes it easier to see that they slide towards the user.

in this image i have added the ammo cache which contains alot of ammo as you can tell by its size. possibly the most important section as without it whats the point of the weapon.
finally i have added the stands on. the stands expand length ways and get fixed into the ground. this gives the support needed.
this is the final design of the gun. as u can see the final touches have been pipes on the side which applies liquid to every bullet which is deadly to all species. 
This is the final image of my work. i added some textures to my work. also the scene has been rendered and does have lighting. however when i was trying to add a shadow to my piece of work, no matter what i tryed it wouldn't generate so i was forced to leave it.
what would i do next time to improve my work?

In the future if i ever came across doing this project ever again, maybe on a job or even just coming back to this i would begin by getting a better understanding of all the different types of sci-fi. even some that I've never seen before. this would give me alot more design choices and would help me to do everything easier. also i would plan ahead and choose between my designs after much thought on which would get me the best grade rather than the one i like best. furthermore i would analyse every detail of the brief so i wouldn't miss any important things which could easily help improve my asset. in terms of my Maya i followed my designs accurately to size and scale but the textures i have added to the weapon aren't quite to the standards i was hoping when i made it. next time i would make my own textures which fit the weapon perfectly

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